The level you were just playing will appear.If you take damage, immediately pause and select Return to Hideout.Check your health bar regularly to make sure you haven’t taken any damage. Go through the fight as you normally would, doing your absolute best not to get hit.You can use this to strategically restart without losing progress. These will always save the exact state your health and reverb bars were when you reach the checkpoint. Sometimes you can get hit and not notice, so any missing health will be a quick indication you need to restart.Ĭheckpoints are always placed at the start of major phase changes indicated by a short cut scene. You can check the health bar throughout the fight to make sure you haven’t been hit. Start the section that needs to be perfect at full health. Don’t worry about how it affects your score, that’s not important for the challenge. Spam your partner abilities every time they reload to help do background damage. Heavy attacks take two beats to finish and you can’t interrupt their animation. These are easy to break if you have to parry something in the next beat. Kale’s small lasers, Rekka’s charge and grab, QA-1MIL stage sweep) but parries block all attacks from any direction. Lasers and long attacks rarely miss (i.e. I find the dodging is not nearly as safe as parrying. Use parries every time there is a chance of you getting hit.Both of these will make the fight much faster. This will allow you to get more damage in on enemies and will allow a larger window for timing on beats.
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